Archive for the “Game Development” category

Insights on Game Development

by Tony Hung on May 21, 2006

Own Insights (while dreaming?): May apply to ANY game, really. 1. Cool — Has to look cool; a certain aesthetic.? At a minimum, achieve the standards of whatever a ‘professional’ piece is. See alien hominid. 2. Internally Valid/ Consistent — (…)

Read the rest of this entry »