Monthly Archives: May 2006

Insights on Game Development

Own Insights (while dreaming?):
May apply to ANY game, really.
1. Cool — Has to look cool; a certain aesthetic.? At a minimum, achieve the standards of whatever a ‘professional’ piece is. See alien hominid.
2. Internally Valid/ Consistent — The rules, the mechanic has to make sense and continues to make sense throughout the game.? Rules set [...]

Maps for GTD

All paper-ins: Physical Inbox
Box 1: Reference Box
Box 2: Medical Reference Box
Box 3: Active Projects Support
+ Next Available
+ Tickle
+ Business Reference Box
Online Project Support: Google Notebook
Calendar: Google Calendar
Email: Gmail
List of Open Loops: Netvibes
List of Projects: Netvibes
List of Next Actions: Netvibes
Daily Tracker: Blog

GTD is a way of life

Have been eschewing nightly counterstrike +/- source with Garner for reading and implementing Getting Things Done — By David Allen.
A “ground-up” way of organizing your life, as it is meant to help you process mundane things … so you can effortlessly start managing higher level projects.
Although most things about it are intuitive, what is interesting [...]

New Speakers

New Speakers!
Logitech Z4 — 80watts or 40watts each.
The last one was getting all crackly and stuff.
I think it was because I have started playing half-life 2/ counter-strike source agian … maybe the sound of guns going off or something.